Web13 aug. 2024 · 1.从头开始构建网格: 应始终按以下顺序进行: 分配 vertices -> 分配 triangles。. using UnityEngine; public class Example : MonoBehaviour { Vector3[] newVertices; Vector2[] newUV; int[] newTriangles; void Start() { Mesh mesh = new Mesh(); GetComponent().mesh = mesh; mesh.vertices = newVertices; mesh.uv = … WebWhen the Mesh Renderer uses multiple Materials, you should ensure that there are as many sub-Meshes as Materials. SetTriangles 和 triangles 始终将网格设置为由三角形的面 组成。. 使用 SetIndices 可创建由线条或点组成的网格。. The baseVertex argument can be used to achieve meshes that are larger than 65535 vertices ...
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Web24 sep. 2024 · SetIndices是什么方法? MeshTopology网格拓扑是什么鬼? 这里也提醒大家,要经常去Unity官网查看官方提供的API,你总会有新的发现。 了解了上述内容之后,相信大家已经明白改如何调用官方的API了,我们把API再封装一下,就可以很方便的用于绘制实 … WebMesh mesh = new Mesh (); mesh.SetVertices (verts); mesh.SetIndices (indices); mesh.SetUVs (0, uvs); mesh.RecalculateNormals (); mesh.RecalculateBounds (); return … old schlitz pool table beer light
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WebMesh between lines - Mesh.SetIndices. Hello, I lines like the ones in the image below, and I would like to create a mesh that has the form of the surface between them. I already created a cube from code, so I know about tris. But in that case, I don't know how to do this. Web17 feb. 2024 · i start at 0,0,0 and then i create a mesh at runtime and pass my vectors. imagine 3 for loops with increase of +1 each x,y,z thats also the coordinates, super simple, starting from 0. Before: debugline shows vertices correct Mid: put them in a new mesh .... mesh shows wrong. After: debugline shows vertices(i copied from the new mesh out) … WebThis tells us a few things: Setting bounds explicitly does have an effect. Unity does actually make use of custom bounds data. Unity uses mesh bounds to perform frustum culling. According to Unity's manual, there are three cases where the Bounds class is used: Mesh.bounds, Renderer.bounds, and Collider.bounds. old schlitterbahn commercial